Gertie is not your typical hero
After the dungeons have been plundered and the monsters all killed, an elderly witch quietly gets to work.
In this emotionally-rich, stylized, single-player adventure - Gert will need to build a bond with a peculiar creature if she’s to fulfill a coven’s oath.

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Good people,
Making good stuff.
It seems so simple and obvious, but that’s really what it’s all about. Let’s enjoy our work and appreciate the people we get to work with. And let’s try to advance our industry in the process. Starting something new means we get to change the way things are done - with the games we make, the culture we grow, and processes we use for both.
We’re making ‘small-ish,’ creatively-charged, uniquely-stylized games that explore the possibilities of our medium. And we’re building a small, open-hearted team of creators that want to improve their skills and still lead a good life outside of work. People that want to hone their craft, have a say in the process, feel respected for their contributions, and be a part of the evolution of this awesome medium.
Some games we’ve made...
Uncharted 4: A Thief's End, The Last of Us, Call of Duty, The Pathless, Abzû, Kena: Bridge of Spirits, Astroneer, Uncharted 4: A Thief's End, The Last of Us, Call of Duty, The Pathless, Abzû, Kena: Bridge of Spirits, Astroneer

Almudena Soria Sancho
Animation

Hendrik Visser
Art

Iuliia Denisevich
Art

Wouter Gort
Art

Vivian Alcala
Production

Vicki Miranda
Production

Jason Lei
Design

Arno Azar
Design

Charlie Tangora
Programming

Josh Wade
Programming

Ole Ciliox
Programming

Zach Lindblad
Programming

Bruce Straley
Studio | Director

Tony Demattei
Studio | Finance

Alyson Weeces
Studio | Operations

Lauren McGrath
QA
Proxy
Open Positions
Our first game is under way, and we've got the backing to help us grow slowly and consciously. If you're interested in joining the team, head to our Careers page and check back regularly!