Good people,
Making good stuff.

It seems so simple and obvious, but that’s really what it’s all about. Let’s enjoy our work and appreciate the people we get to work with. And let’s try to advance our industry in the process. Starting something new means we get to change the way things are done - with the games we make, the culture we grow, and processes we use for both.

We’re making ‘small-ish,’ creatively-charged, uniquely-stylized games that explore the possibilities of our medium. And we’re building a small, open-hearted team of creators that want to improve their skills and still lead a good life outside of work. People that want to hone their craft, have a say in the process, feel respected for their contributions, and be a part of the evolution of this awesome medium.

The Peeps

It’s been said that “making games is hard,” but it’s a lot easier when you’re making them with people you enjoy working with.

Some games we’ve made...

 Uncharted 4: A Thief's End, The Last of Us, Call of Duty, The Pathless, Abzû, Kena: Bridge of Spirits, Astroneer, Uncharted 4: A Thief's End, The Last of Us, Call of Duty, The Pathless, Abzû, Kena: Bridge of Spirits, Astroneer   

  • Almudena Soria Sancho

    Animation

  • Jason Lei

    Animation

  • Hendrik Visser

    Art

  • Iuliia Denisevich

    Art

  • Vivian Alcala

    Production

  • Vicki Miranda

    Production

  • Arno Azar

    Design

  • Wouter Gort

    Art

  • Charlie Tangora

    Programming

  • Josh Wade

    Programming

  • Ole Ciliox

    Programming

  • Zach Lindblad

    Programming

  • Bruce Straley

    Studio | Director

  • Tony Demattei

    Studio | Finance

  • Alyson Weeces

    Studio | Operations

  • Lauren McGrath

    QA

  • Proxy

Open Positions

Our first game is under way, and we've got the backing to help us grow slowly and consciously. If you're interested in joining the team, head to our Careers page and check back regularly!