Good people,
Making good stuff.

It seems so simple and obvious, but that’s really what it’s all about. Let’s enjoy our work and appreciate the people we get to work with. And let’s try to advance our industry in the process. Starting something new means we get to change the way things are done - with the games we make, the culture we grow, and processes we use for both.

We’re making ‘small-ish,’ creatively-charged, uniquely-stylized games that explore the possibilities of our medium. And we’re building a small, open-hearted team of creators that want to improve their skills and still lead a good life outside of work. People that want to hone their craft, have a say in the process, feel respected for their contributions, and be a part of the evolution of this awesome medium.

The Peeps

It’s been said that “making games is hard,” but it’s a lot easier when you’re making them with people you enjoy working with.

Some games we’ve made...

 Uncharted 4: A Thief's End, The Last of Us, Call of Duty, The Pathless, Abzû, Kena: Bridge of Spirits, Astroneer, Uncharted 4: A Thief's End, The Last of Us, Call of Duty, The Pathless, Abzû, Kena: Bridge of Spirits, Astroneer   

  • Almudena Soria Sancho

    Animation

  • Elizabeth Dimas

    Animation

  • Jason Lei

    Animation

  • Hendrik Visser

    Art

  • Wouter Gort

    Art

  • Tim Swope

    Art

  • Liz Walcher

    Art

  • Iuliia Denisevich

    Art

  • Jeffrey Brice

    Audio

  • Arno Azar

    Design

  • Christian Scandariato

    Design

  • Madeleine Shopoff

    Design

  • Cosmo Fumo

    Programming

  • Vivian Alcala

    Production

  • Sienna Rangel

    Intern

  • Peter Field

    Design

  • Eris Koleszar

    Programmer

  • Josh Wade

    Programming

  • Ole Ciliox

    Programming

  • Tim Saxon

    Programming

  • Bruce Straley

    Studio | Director

  • Lauren McGrath

    QA

  • John Guesnier

    QA

  • Zach Lindblad

    Programming

  • Tony Demattei

    Studio | Finance

  • Alyson Weeces

    Studio | Operations

  • Stephanie Buycks

    Studio | Operations

  • Proxy

We’re Hiring

Our first game is under way and we’ve got the backing to help us grow. We plan on doing this slowly and consciously - right now we’re hiring for just a few key full-time positions, but we’ll be continuing to ramp up as the year goes on. If you’re interested in joining the team, check out our careers page and be sure to check back regularly.