How We Hire

  • Potential and fit are just as (if not more) important than skills alone. Of course your talent & experience are essential for us to ship an amazing game, but our culture is more than just a group of wildly talented people. We want to meet you for who you are, understand what you’re working towards, and see if we can achieve great things together.

  • The world would be a dull place if everyone and everything were exactly the same. Different backgrounds, histories, cultures and perspectives can only help us tell richer and more relevant stories. We believe in the power of a diverse team - all walks of life are welcome here.

  • This is as much a fit for you as it is for us. It’s important that you feel like you belong here.

Open Positions

  • ENVIRONMENT | TECHNICAL ARTIST

    REMOTE

    Environment artists are integral in sculpting the moment-to-moment experience, creating moods with shape, color, texture, and light, and they can generate story without speaking a word. They can lead the player somewhere exciting, or infer the dangers of what lies ahead. And they can do all of this while keeping the game running in framerate, within memory budgets, and still able to create amazing art.

    We’re looking for an Environment Artist that’s ready to grow! Maybe you’ve been creating background art, know all the new techniques and software that help create, worked with optimization tools, but you want to challenge yourself to do more. You’ve worked with QA and used playtest data to make a more solid experience. What is more? Where do you take your skills? What do you want to do with your talents?

    We’re looking for someone to set up our background art pipeline as well as create and implement environment art for a uniquely-stylized game. Being that we’re a smaller team the position will require you to embrace challenges, know how to get the ‘bang for your buck,’ and love helping others. You’ll need to be a self-starter, enjoy problem solving, have a good eye for style and shape, and understand what emotions or design priorities the game is trying to get across at any given moment. We can help you with some of that, but we’re relying on you to bring your passion and skills too.

    Practically speaking, you’ll be responsible for texturing, shading, modeling and lighting a scene, and you will work closely with the rendering team to create the tools and infrastructure necessary to support a functioning background production pipeline. You’ll also be responsible for balancing our technical engine limitations with the demands of our aesthetic targets, and communicate those findings and lessons to the rest of the team.

    You will be working closely with pretty much everyone (did I mention we’re not very big?)! 

    Required Skills:

    • Excellent modeler, texture/shader artist, and lighting artist.
    • Understands occlusion and collision systems, and AI Navigation tech.
    • Understands how to translate and work within design metrics and design limitations into great art and experiences.
    • Has a good eye for composition. Knows when and where to add detail, shapes, color, and light to get the best out of our limited resources.
    • Understands engine limitations and how to work within those constraints. Has a firm understanding of debugging tools.
    • Absolutely loves the player and wants them to feel something when they move through your creations.
    • A willingness (even a desire) to iterate and collaborate to find what works best for the team and our aesthetic goals.
    • Problem solver, self starter, and proactive. Positive attitude. Good communicator, No ego. Pretty much a perfect person. ;)
    • Understands Design’s needs and is willing to compromise when the time comes.
    • Up to speed on all the new whiz-bang tech and software.

    Super Powers:

    • You live and breathe Unreal.
    • You can write your own tools.

    Super Double Bonus Powers:

    • You have good design instincts or have experience with layout design (examples will be requested).

    Just a heads up - as part of the interview process, we may ask you to take a test to show us your skills and knowledge.

    Benefits:

    • Competitive Health, dental, vision & life insurance
    • Paid parental leave
    • 401k with company contribution 
    • Remote flexible work from home policies
    • Unlimited PTO 
    • Creative & collaborative environment

    Thanks for your interest!

  • EXPERIENCED GAMEPLAY PROGRAMMER

    REMOTE

    We’re looking for an engineer who knows what great gameplay looks, sounds, and feels like. Someone who understands the programmatic representations of great game feel and who can turn a complex description of a user’s experience into simple inputs on a controller. Someone who can iterate alongside other developers, tweaking and tuning until you get it just right. You know instinctively how much input lag is too sticky or too slippery, and you’ve got the know-how to put a pin in the center of the spectrum. You’re a tinkerer, a knob-turner, a button-pusher and a lever-puller. You know that the moment a game world comes to life is when a player can competently and confidently stride through it. You have the skills, both to tell a story through code alone and to guide the player to pen their own. Your insights and talents will help our animators, designers, and writers craft an experience that harmonizes across all its axes.

    Responsibilities Include:

    • Developing gameplay systems according to designer specifications.
    • Working with a variety of other disciplines to fine-tune gameplay.
    • Exploring game design ideas through prototypes and toys.
    • Iterating, iterating, and iterating some more on gameplay mechanics.
    • Creating new gameplay code, as well as maintaining the older systems.

    Required Skills:

    • Can work with designers and animators to create features that complement tight mechanics and high-fidelity animations.
    • Can help create systems with seamless and fluid game feel.
    • Has a strong interest in and curiosity for game design.
    • Can receive, internalize, and implement gameplay feedback.
    • Can identify points of friction in gameplay and resolve them quickly.
    • Extensive knowledge of controller interfaces across multiple platforms.
    • Can write efficient low-level C++ code, with an eye for optimization and performance.
    • Has written gameplay code on shipped games.
    • Is a self-motivated and proactive problem-solver. 
    • Loves working with others.

    Super Powers:

    • You know the Unreal Engine: forward, backward, upside-down and inside-out.

    Just a heads up - as part of the interview process, we may ask you to take a test to show us your skills and knowledge.

    Benefits: 

    • Competitive Health, dental, vision & life insurance
    • Paid parental leave
    • 401k with company contribution 
    • Remote flexible work from home policies
    • Unlimited PTO 
    • Creative & collaborative environment

    Thanks for your interest!

  • EXPERIENCED CONSOLE PROGRAMMER

    REMOTE

    We’re looking for an engineer who’s an expert in console programming. Someone who knows from experience what the certification requirements are for various consoles and how to bring an Unreal project in line with them. Someone who can build the bridge between the goal we want to reach and the product that has to ship, with architecture that brings harmony between the game and the machine it runs on. You love all the principles and techniques that studios use to boost game performance. You’re a mediator, mixing these cutting-edge techniques and well-known strategies to make an ideal solution of console optimization. Your understanding and communication of each platform’s needs will be instrumental in taking our games across the finish line.

    Responsibilities Include:

    • Implementing a variety of console-specific SDKs.
    • Achieving certification on current generation consoles.
    • Extensively modifying off-the-shelf engines, such as UE4.
    • Assisting other disciplines in optimizing their work for consoles.
    • Working within multi-threaded coding environments.

    Required Skills:

    • Is willing and able to modify, extend, and optimize sophisticated code bases.
    • Can architect, implement, and maintain a variety of complex core engine systems.
    • Can remain up to date with modern industry innovations and apply them internally.
    • Can work with multiple modern graphics APIs and shading languages.
    • Has a comprehensive understanding of various CPU and GPU architectures.
    • Can deploy profiling tools and interpret their results for other disciplines.
    • Can write low level C++ code with an eye for optimization and performance.
    • Has written console code on shipped games.
    • Is a self-motivated and proactive problem-solver. 
    • Loves working with others.

    Just a heads up - as part of the interview process, we may ask you to take a test to show us your skills and knowledge.

    Benefits: 

    • Competitive Health, dental, vision & life insurance
    • Paid parental leave
    • 401k with company contribution 
    • Remote flexible work from home policies
    • Unlimited PTO 
    • Creative & collaborative environment

    Thanks for your interest!

  • EXPERIENCED GAMEPLAY DESIGNER

    REMOTE

    Our ideal candidate has experience grasping the game’s vision, conceptualizing ideas that fit the tone and experience, prototyping and communicating their findings, and shipping completed features on a multi-discipline, professional team. They are confident in working with other departments to get the assets and technology needed to implement designs, and have an understanding and respect for how it will impact others. They have a strong sense of moment-to-moment gameplay, and imagination for how mechanics can scale or change over the course of the game. They work in-engine to realize their ideas. They enjoy the prototyping phase of a project, but have the experience and discipline to move a prototype into a shippable feature. They have the ability to juggle multiple tasks, prioritize well and make suggestions on process.

    • Worked on and shipped minimally 2-4 games, from conceptualization to completion.
    • Can effectively prototype action/adventure mechanics in blueprints/C++.
    • Experienced with moment-to-moment gameplay design.
    • Can articulate needs for tools & support from programming.
    • Is able to prioritize effectively and communicate priorities to teammates. 
    • Can utilize and/or create all manner of temporary assets, ex. Sound effects, animation, VFX.
    • Has a grasp of how to grow and complicate mechanics for the player over the course of the game.
    • Understands the impact of design choices on other departments and can determine constraints of their own systems.

    Benefits:

    • Competitive Health, dental, vision & life insurance
    • Paid parental leave
    • 401k with company contribution 
    • Remote flexible work from home policies
    • Unlimited PTO 
    • Creative & collaborative environment

    Just a heads up - as part of the interview process, we may ask you to take a test to show us your skills and knowledge.

    Thanks for your interest!

  • QA MANAGER

    REMOTE

    We're looking for someone who will help our team build and maintain the best player experience by establishing, leading, and executing our QA pipeline; a problem solver and leader who advocates for player needs, helps guide our development team, and ensures the quality of our games meets our standards. Your experience will be essential in creating defined testing guidelines and carving a path to shipping our first title. Most of all, someone who enjoys working and collaborating with a diverse bunch of creative open-hearted people.

    Responsibilities:

    • Develops and maintains the studio’s QA pipeline
    • Establish a QA bug database
    • Works with the development team to triage, test, report and regress bugs within games and dev tools
    • Provides guidance to the development team on testing needs
    • Supports production with pipeline and procedure analysis
    • Works with the development and partner teams to establish playtesting needs
    • Hires, trains, and mentors QA team
    • Works with the Production team to maintain and track essential game documentation required for testing
    • Supports front-facing QA communications with our external partners

    Required Experience:

    • 7+ years of experience
    • Experience leading a QA team
    • Experience working with a development team
    • Experience launching titles through an entire development cycle, from pre-production to CERT
    • Experience setting up bug databases
    • Experience writing and executing test plans from project goals

    Required Skills:

    • Excellent visual, verbal, and written communication skills
    • Excellent problem-solving skills
    • Ability to adjust to development needs by shifting resources accordingly

    Preferred Skills:

    • Experience leading a team through the CERT process 
    • Knowledge of Unreal Engine
    • Accessibility testing experience
    • Experience dealing with end user feedback and disseminating the necessary information across the development team
    • Experience shipping titles to multiple consoles

    Benefits:

    • Competitive Health, dental, vision & life insurance
    • Paid parental leave
    • 401k with company contribution 
    • Remote flexible work from home policies
    • Unlimited PTO 
    • Creative & collaborative environment
  • EXPERIENCED QA ANALYST

    REMOTE

    We’re looking for someone who will work in partnership with our QA Manager to lead, execute, and test our project; a forward thinker who anticipates QA needs and collaborates with the QA manager to remedy bugs and maintain our QA Bug database. Most of all, someone who enjoys working and collaborating with a diverse bunch of creative open-hearted people. Your experience will be essential in carving a path to ship with little to no risks.

    Responsibilities

    • Works closely with a QA Manager to establish and improve QA pipelines
    • Maintains and coordinates a QA Bug Database
    • Works with the development team to triage, test, report, and regress bugs within games and dev tools
    • Analyzes and optimize QA pipelines, procedures, and processes
    • Maintains and tracks essential game documentation required for testing

    Required Experience

    • 5+ years of experience
    • Experience working with a development team
    • Experience writing and executing test plans from project goals 

    Required Skills 

    • Excellent problem-solving skills
    • Excellent visual, verbal, and written communication skills
    • Ability to adjust to development needs and shift resources accordingly

    Preferred Skills 

    • Knowledge of Unreal Engine
    • Accessibility testing experience
    • Experience dealing with end user feedback and disseminating the necessary information across the development team
    • Experience shipping a title to multiple consoles

Don’t see your role?

If you’re feeling the vibes from Wildflower, but don’t see a role that fits your qualifications or desires, shoot us a line anyway! Also, everything listed here is a Full Time position, but we’re open to discuss contract possibilities too. Feel free to reach out.

Company Stuff

We’re currently a 100% remote work environment. This may change in the future, but if and when it does, we’ll always maintain some sort of hybrid workspace. And if you are considering applying, please know that our homebase is in California, USA, so our hours are centered around the Pacific Time Zone. Everything listed above is a Full Time position, but we’re open to discuss contract possibilities too. Please submit your contract inquiry through the discipline you’re interested in. Thanks!