How We Hire

  • Potential and fit are just as (if not more) important than skills alone. Of course your talent & experience are essential for us to ship an amazing game, but our culture is more than just a group of wildly talented people. We want to meet you for who you are, understand what you’re working towards, and see if we can achieve great things together.

  • The world would be a dull place if everyone and everything were exactly the same. Different backgrounds, histories, cultures and perspectives can only help us tell richer and more relevant stories. We believe in the power of a diverse team - all walks of life are welcome here.

  • This is as much a fit for you as it is for us. It’s important that you feel like you belong here.

Open Positions

  • EXPERIENCED GAMEPLAY PROGRAMMER

    REMOTE

    We’re looking for an engineer who knows what great gameplay looks, sounds, and feels like. Someone who understands the programmatic representations of great game feel and who can turn a complex description of a user’s experience into simple inputs on a controller. Someone who can iterate alongside other developers, tweaking and tuning until you get it just right. You know instinctively how much input lag is too sticky or too slippery, and you’ve got the know-how to put a pin in the center of the spectrum. You’re a tinkerer, a knob-turner, a button-pusher and a lever-puller. You know that the moment a game world comes to life is when a player can competently and confidently stride through it. You have the skills, both to tell a story through code alone and to guide the player to pen their own. Your insights and talents will help our animators, designers, and writers craft an experience that harmonizes across all its axes.

    Responsibilities:

    • Developing gameplay systems according to designer specifications.
    • Working with a variety of other disciplines to fine-tune gameplay.
    • Exploring game design ideas through prototypes and toys.
    • Iterating, iterating, and iterating some more on gameplay mechanics.
    • Creating new gameplay code, as well as maintaining the older systems.
    • Working with designers and animators to create features that complement tight mechanics and high-fidelity animations.
    • Helping create systems with seamless and fluid game feel.
    • Identifying points of friction in gameplay and resolving them quickly.
    • Receiving, internalizing, and implementing gameplay feedback.

    Required Experience:

    • Has written gameplay code on shipped games.

    Required Skills:

    • A strong interest in and curiosity for game design.
    • Extensive knowledge of controller interfaces across multiple platforms.
    • Able to write efficient low-level C++ code, with an eye for optimization and performance.
    • Is a self-motivated and proactive problem-solver. 
    • Loves working with others.

    Preferred Skills:

    • You know the Unreal Engine: forward, backward, upside-down and inside-out.

    Salary Range:

    We value mentorship as part of building our team. Therefore, in order to create more opportunities we choose to stay open to hiring candidates at different levels of experience. If you’re the right fit for our culture, we are excited to help you grow. Our salary ranges reflect experience level, but we will be transparent about where you fit and we will always hire equitably when hiring within the same experience level. We have two ranges for this role, experienced and highly experienced:   

    Experienced Programmer: $120,000-$165,000 per year

    Highly Experienced Programmer: $165,000-$190,000 per year

    Additionally, if you are interested in this role but feel as though you don’t have the right experience for it, we’d like to further encourage your application. When compared to individuals of similar backgrounds and skill levels, members of historically marginalized groups are statistically far less likely to apply for a position unless they feel like they meet all of its listed qualifications. As part of our mission to cultivate a diverse workplace, we encourage you to apply for the position that excites you, even if your resumé doesn’t perfectly match what we’re looking for.

    Benefits and Perks:

    • Competitive Health Benefits. The company pays a high portion of employee and dependent premiums. At this time our contribution covers all of our employees and the majority of the cost for their families. 
    • FSA/DFSA (Pre-tax Health and Dependent Care Savings Accounts). 
    • Paid parental leave.
    • 401k with a 3% company contribution. 
    • A flexible work-from-home policy.
    • Unlimited, flexible paid vacation.
    • Monthly paid holidays and 3 weeks of paid office closures a year.  
    • Creative & collaborative work environment.
    • Just for fun team events.
    • New Hire Transition Week: In order to encourage new hires to take time off before starting at Wildflower, new employees are paid a “week of pay” equivalent starting bonus to allow the new team member to rest and join our team feeling rejuvenated and ready to dive in.

    Application Review Process: 

    Applications will be reviewed on a rolling basis, beginning on January 22, 2024. This position will remain open until filled. We are looking to fill the role immediately. Please note that because we expect to receive a large volume of applications, we will only be in touch if we would like to move you forward to the next round. You will receive an auto-reply confirming we have received your application. Thank you for your understanding.

    Interviewing: 

    Heads up - as part of the interview process, we may ask you to take a test to show us your skills and knowledge.

    Thank you for your interest!

  • EXPERIENCED CONSOLE PROGRAMMER

    REMOTE

    We’re looking for an engineer who’s an expert in console programming. Someone who knows from experience what the certification requirements are for various consoles and how to bring an Unreal project in line with them. Someone who can build the bridge between the goal we want to reach and the product that has to ship, with architecture that brings harmony between the game and the machine it runs on.

    You love all the principles and techniques that studios use to boost game performance. You’re a mediator, mixing these cutting-edge techniques and well-known strategies to make an ideal solution of console optimization. Your understanding and communication of each platform’s needs will be instrumental in taking our games across the finish line.

    Responsibilities:

    • Implementing a variety of console-specific SDKs.
    • Achieving certification on current generation consoles.
    • Extensively modifying off-the-shelf engines, such as UE4.
    • Assisting other disciplines in optimizing their work for consoles.
    • Working within multi-threaded coding environments.

    Required Experience:

    • Has written console code on shipped games.

    Required Skills:

    • Can modify, extend, and optimize sophisticated code bases.
    • Can architect, implement, and maintain a variety of complex core engine systems.
    • Can remain up to date with modern industry innovations and apply them internally.
    • Can work with multiple modern graphics APIs and shading languages.
    • Has a comprehensive understanding of various CPU and GPU architectures.
    • Can deploy profiling tools and interpret their results for other disciplines.
    • Can write low level C++ code with an eye for optimization and performance.
    • Is a self-motivated and proactive problem-solver. 
    • Loves working with others.

    Salary Range:

    We value mentorship as part of building our team. Therefore, in order to create more opportunities we choose to stay open to hiring candidates at different levels of experience. If you’re the right fit for our culture, we are excited to help you grow. Our salary ranges reflect experience level, but we will be transparent about where you fit and we will always hire equitably when hiring within the same experience level. We have two ranges for this role, experienced and highly experienced:

    Experienced Programmer: $120,000-$165,000 per year

    Highly Experienced Programmer: $165,000-$190,000 per year

    Additionally, if you are interested in this role but feel as though you don’t have the right experience for it, we’d like to further encourage your application. When compared to individuals of similar backgrounds and skill levels, members of historically marginalized groups are statistically far less likely to apply for a position unless they feel like they meet all of its listed qualifications. As part of our mission to cultivate a diverse workplace, we encourage you to apply for the position that excites you, even if your resumé doesn’t perfectly match what we’re looking for.

    Benefits and Perks:

    • Competitive Health Benefits. The company pays a high portion of employee and dependent premiums. At this time our contribution covers all of our employees and the majority of the cost for their families. 
    • FSA/DFSA (Pre-tax Health and Dependent Care Savings Accounts). 
    • Paid parental leave.
    • 401k with a 3% company contribution. 
    • A flexible work-from-home policy.
    • Unlimited, flexible paid vacation.
    • Monthly paid holidays and 3 weeks of paid office closures a year.  
    • Creative & collaborative work environment.
    • Just for fun team events.
    • New Hire Transition Week: In order to encourage new hires to take time off before starting at Wildflower, new employees are paid a “week of pay” equivalent starting bonus to allow the new team member to rest and join our team feeling rejuvenated and ready to dive in.

    Application Review Process: 

    Applications will be reviewed on a rolling basis, beginning on January 22, 2024. This position will remain open until filled. We are looking to fill the role immediately. Please note that because we expect to receive a large volume of applications, we will only be in touch if we would like to move you forward to the next round. You will receive an auto-reply confirming we have received your application. Thank you for your understanding.

    Interviewing: 

    Heads up - as part of the interview process, we may ask you to take a test to show us your skills and knowledge.

    Thank you for your interest!

  • VFX ARTIST

    REMOTE

    Are VFX more than just particles to you? Are you someone who loves to animate in 2D? Are you excited by the challenge to integrate VFX with a unique, stylized art style - and want to create VFX that have character, personality and heart?

    How much do you consider the player, story and mood when you create your VFX? How can VFX integrate with gameplay design to bring a new experience to the player?

    VFX will play a key role in our game’s unique aesthetic. You’ll work closely with the Art Director and Rendering Programmer to create unique, handmade-feeling VFX that have a sense of character and personality. Working on a small-ish team, efficiency, problem-solving, a willingness to compromise, and a firm understanding of technical limitations and work-arounds will be essential tools in your toolbelt.

    Responsibilities:

    • Setting up, guiding, communicating, and maintaining a 2D/3D VFX pipeline and technical needs across the project and departments.
    • Authoring particle systems and features that are easily accessible and usable by other team members outside of the VFX department. 
    • Creating unique shaders and materials.
    • Having fun making VFX!

    Required Skills: 

    • Technically proficient and can translate technical jargon to layman’s terms - and vice versa
    • Is able to create or simulate “hand-drawn” animated (frame by frame) 2D flipbooks
    • Has a strong creative and artistic foundation in drawing and 2D animation

    Preferred Skills:

    • Can you write code? Can you create your own shaders?
    • Are you familiar with Unreal or have you written shaders in Unity?
    • Can you create your own tools? 

    Salary Range:

    We value mentorship as part of building our team. Therefore, in order to create more opportunities we choose to stay open to hiring candidates at different levels of experience. If you’re the right fit for our culture, we are excited to help you grow. Our salary ranges reflect experience level, but we will be transparent about where you fit and we will always hire equitably when hiring within the same experience level. We have two ranges for this role, experienced and highly experienced:   

    Experienced VFX Artist: $100,000-$150,000 per year

    Highly Experienced VFX Artist: $150,000-$190,000 per year

    Additionally, if you are interested in this role but feel as though you don’t have the right experience for it, we’d like to further encourage your application. When compared to individuals of similar backgrounds and skill levels, members of historically marginalized groups are statistically far less likely to apply for a position unless they feel like they meet all of its listed qualifications. As part of our mission to cultivate a diverse workplace, we encourage you to apply for the position that excites you, even if your resumé doesn’t perfectly match what we’re looking for. 

    Benefits and Perks:

    • Competitive Health Benefits. The company pays a high portion of employee and dependent premiums. At this time our contribution covers all of our employees and the majority of the cost for their families. 
    • FSA/DFSA (Pre-tax Health and Dependent Care Savings Accounts). 
    • Paid parental leave.
    • 401k with a 3% company contribution. 
    • A flexible work-from-home policy.
    • Unlimited, flexible paid vacation.
    • Monthly paid holidays and 3 weeks of paid office closures a year.  
    • Creative & collaborative work environment.
    • Just for fun team events.
    • New Hire Transition Week: In order to encourage new hires to take time off before starting at Wildflower, new employees are paid a “week of pay” equivalent starting bonus to allow the new team member to rest and join our team feeling rejuvenated and ready to dive in. 

    Application Review Process: 

    Applications will be reviewed on a rolling basis, beginning on January 22, 2024. This position will remain open until filled. We are looking to fill the role immediately. Please note that because we expect to receive a large volume of applications, we will only be in touch if we would like to move you forward to the next round. You will receive an auto-reply confirming we have received your application. Thank you for your understanding.

    Interviewing: 

    Heads up - as part of the interview process, we may ask you to take a test to show us your skills and knowledge.

    Thank you for your interest!

  • TECHNICAL NPC DESIGNER

    REMOTE

    We’re designing a cast of unique NPC and companion characters and are looking for someone to own the task of bringing these compelling characters to life. We’re looking for someone who can think both macro and micro - about story and characters, moment-to-moment gameplay, as well as system and gameplay design. We’re looking for someone who’s thinking about the intersection between gameplay and story and can create AI characters that inhabit that space. 

    This role is for experienced designers with the technical skills and hands-on experience to conceptualize, implement and own all design tasks to do with in-game NPC characters.

    Proactivity is going to be key in this role. You’ll need to be a self-starter that wants to understand the vision of the project quickly and help problem-solve and prioritize to help us meet our goals.

    Responsibilities: 

    • Helping define, communicate and implement gameplay verbs, interactions, and objects. 
    • Communicating and collaborating a design vision across all disciplines.
    • Pushing the narrative into the gameplay space using all the design tools available. 
    • Challenging yourself to get emotional moments using gameplay verbs.
    • Utilizing and/or creating all manner of temporary assets, e.g. sound effects, animation, VFX.

    Required Experience: 

    • Worked on and shipped minimally 2-4 games, from conceptualization to completion.
    • Has worked closely with AI programmers and AI technology.
    • Has worked closely with animation departments.
    • Experienced in moment-to-moment gameplay design.

    Required Skills:

    • Has a grasp of how to grow and complicate mechanics for the player over the course of the game.
    • Understands the impact of design choices on other departments and can determine constraints of their own systems.
    • Effectively prototypes mechanics in blueprints/C++.
    • Articulates needs for tools & support from programming.
    • Prioritizes effectively and communicates priorities to teammates. 
    • Understands the necessity to make a decision in order to move production forward.
    • High level thinker. Can juggle tasks and prioritize well.
    • Enjoys the explorative process of designing a game. Can hold a vision and uncertainty at the same time.
    • Thrives in open, experimental environments.

    Salary Range:

    We value mentorship as part of building our team. Therefore, in order to create more opportunities we choose to stay open to hiring candidates at different levels of experience. If you’re the right fit for our culture, we are excited to help you grow. Our salary ranges reflect experience level, but we will be transparent about where you fit and we will always hire equitably when hiring within the same experience level. We have two ranges for this role, experienced and highly experienced:

    Experienced Designer: $100,000-$150,000 per year

    Highly Experienced Designer: $150,000-$190,000 per year

    Additionally, if you are interested in this role but feel as though you don’t have the right experience for it, we’d like to further encourage your application. When compared to individuals of similar backgrounds and skill levels, members of historically marginalized groups are statistically far less likely to apply for a position unless they feel like they meet all of its listed qualifications. As part of our mission to cultivate a diverse workplace, we encourage you to apply for the position that excites you, even if your resumé doesn’t perfectly match what we’re looking for. 

    Benefits and Perks:

    • Competitive Health Benefits. The company pays a high portion of employee and dependent premiums. At this time our contribution covers all of our employees and the majority of the cost for their families. 
    • FSA/DFSA (Pre-tax Health and Dependent Care Savings Accounts). 
    • Paid parental leave.
    • 401k with a 3% company contribution. 
    • A flexible work-from-home policy.
    • Unlimited, flexible paid vacation.
    • Monthly paid holidays and 3 weeks of paid office closures a year.  
    • Creative & collaborative work environment.
    • Just for fun team events.
    • New Hire Transition Week: In order to encourage new hires to take time off before starting at Wildflower, new employees are paid a “week of pay” equivalent starting bonus to allow the new team member to rest and join our team feeling rejuvenated and ready to dive in. 

    Application Review Process: 

    Applications will be reviewed on a rolling basis, beginning on January 22, 2024. This position will remain open until filled. We are looking to fill the role immediately. Please note that because we expect to receive a large volume of applications, we will only be in touch if we would like to move you forward to the next round. You will receive an auto-reply confirming we have received your application. Thank you for your understanding.

    Interviewing: 

    Heads up - as part of the interview process, we may ask you to take a test to show us your skills and knowledge.

    Thank you for your interest!

Don’t see your role?

If you’re feeling the vibes from Wildflower, but don’t see a role that fits your qualifications or desires, shoot us a line anyway! Also, everything listed here is a Full Time position, but we’re open to discuss contract possibilities too. Feel free to reach out.

Company Stuff

We’re currently a 100% remote work environment. This may change in the future, but if and when it does, we’ll always maintain some sort of hybrid workspace. And if you are considering applying, please know that our homebase is in California, USA, so our hours are centered around the Pacific Time Zone. Everything listed above is a Full Time position, but we’re open to discuss contract possibilities too. Please submit your contract inquiry through the discipline you’re interested in. Thanks!